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<div class="header">
  <div class="summary">
<a href="#nested-classes">类</a> &#124;
<a href="#pub-methods">Public 成员函数</a> &#124;
<a href="#pub-attribs">Public 属性</a> &#124;
<a href="#pri-methods">Private 成员函数</a> &#124;
<a href="#pri-attribs">Private 属性</a> &#124;
<a href="#friends">友元</a> &#124;
<a href="class_o_n___mesh_topology-members.html">所有成员列表</a>  </div>
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<div class="title">ON_MeshTopology类 参考</div>  </div>
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类</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_o_n___mesh_topology_1_1memchunk.html">memchunk</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public 成员函数</h2></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsValid</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Dump</b> (<a class="el" href="class_o_n___text_log.html">ON_TextLog</a> &amp;) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>TopVertexCount</b> () const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>TopEdgeCount</b> () const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>TopFaceCount</b> () const</td></tr>
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class <a class="el" href="class_o_n___mesh_vertex_ref.html">ON_MeshVertexRef</a>&#160;</td><td class="memItemRight" valign="bottom"><b>VertexRef</b> (ON_COMPONENT_INDEX ci) const</td></tr>
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class <a class="el" href="class_o_n___mesh_vertex_ref.html">ON_MeshVertexRef</a>&#160;</td><td class="memItemRight" valign="bottom"><b>VertexRef</b> (int topv_index) const</td></tr>
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class <a class="el" href="class_o_n___mesh_edge_ref.html">ON_MeshEdgeRef</a>&#160;</td><td class="memItemRight" valign="bottom"><b>EdgeRef</b> (ON_COMPONENT_INDEX ci) const</td></tr>
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class <a class="el" href="class_o_n___mesh_edge_ref.html">ON_MeshEdgeRef</a>&#160;</td><td class="memItemRight" valign="bottom"><b>EdgeRef</b> (int tope_index) const</td></tr>
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class <a class="el" href="class_o_n___mesh_face_ref.html">ON_MeshFaceRef</a>&#160;</td><td class="memItemRight" valign="bottom"><b>FaceRef</b> (ON_COMPONENT_INDEX ci) const</td></tr>
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class <a class="el" href="class_o_n___mesh_face_ref.html">ON_MeshFaceRef</a>&#160;</td><td class="memItemRight" valign="bottom"><b>FaceRef</b> (int topf_index) const</td></tr>
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<a class="el" href="class_o_n__3f_point.html">ON_3fPoint</a>&#160;</td><td class="memItemRight" valign="bottom"><b>TopVertexPoint</b> (int topv_index) const</td></tr>
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<a class="el" href="class_o_n___line.html">ON_Line</a>&#160;</td><td class="memItemRight" valign="bottom"><b>TopEdgeLine</b> (int tope_index) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>TopEdge</b> (int vtopi0, int vtopi1) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetTopFaceVertices</b> (int topfi, int topvi[4]) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SortVertexEdges</b> (int topvi) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SortVertexEdges</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>TopVertexIsHidden</b> (int topvi) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>TopEdgeIsHidden</b> (int topei) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>TopFaceIsHidden</b> (int topfi) const</td></tr>
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int *&#160;</td><td class="memItemRight" valign="bottom"><b>GetIntArray</b> (int count)</td></tr>
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Public 属性</h2></td></tr>
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const <a class="el" href="class_o_n___mesh.html">ON_Mesh</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>m_mesh</b></td></tr>
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<a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; int &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>m_topv_map</b></td></tr>
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<a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; <a class="el" href="struct_o_n___mesh_topology_vertex.html">ON_MeshTopologyVertex</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>m_topv</b></td></tr>
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<a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; <a class="el" href="struct_o_n___mesh_topology_edge.html">ON_MeshTopologyEdge</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>m_tope</b></td></tr>
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<a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; <a class="el" href="struct_o_n___mesh_topology_face.html">ON_MeshTopologyFace</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>m_topf</b></td></tr>
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Private 成员函数</h2></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Create</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Destroy</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>EmergencyDestroy</b> ()</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>WaitUntilReady</b> (int sleep_value) const</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>ON_MeshTopology</b> (const <a class="el" href="class_o_n___mesh_topology.html">ON_MeshTopology</a> &amp;)</td></tr>
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<a class="el" href="class_o_n___mesh_topology.html">ON_MeshTopology</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="class_o_n___mesh_topology.html">ON_MeshTopology</a> &amp;)</td></tr>
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struct <a class="el" href="struct_o_n___mesh_topology_1_1memchunk.html">ON_MeshTopology::memchunk</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>m_memchunk</b></td></tr>
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volatile int&#160;</td><td class="memItemRight" valign="bottom"><b>m_b32IsValid</b></td></tr>
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class&#160;</td><td class="memItemRight" valign="bottom"><b>ON_Mesh</b></td></tr>
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<hr/>该类的文档由以下文件生成:<ul>
<li>surface/include/pcl/surface/3rdparty/opennurbs/<a class="el" href="opennurbs__mesh_8h_source.html">opennurbs_mesh.h</a></li>
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